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About Space Worm
Hey there! I'm Ben, the sole developer behind Space Worm. What started as curiosity about how games are made has become a passion for building small, playable experiences for the web and mobile.
I handle every part of the process here, from the first concept and design through to programming and deployment. Each game represents a lot of hours spent learning, experimenting and refining.

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2020
Started learning Unity and game development.
2021
Learned 3D modeling, animation and game design.
2022
Started branding my games under the Space Worm name.
2023
Started learning Unity multiplayer networking.
2024
Built a collection of game prototypes and experiments.
2025
Launched this website to showcase the games.
2026
Brought AI into the game building process, from writing specs and prototyping mechanics to testing, reviewing and shipping new web games.
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House rules
Every design decision starts with "will this make the game more enjoyable?" The goal is games that are intuitive, engaging and memorable.
Each game is a chance to explore a new technique, whether that is advanced physics, AI behaviours or optimising for the web.
Rather than rushing a release, I take the time to polish. Every game should feel complete and well crafted.